![]() More advance alias usage will be described later in the manual. Aliases are basically a feature to save you a bit of typing (much like buttons which will be described in detail in a later section of the manual). Download: (Updated link as of 22nd June 2021) Right click on the menu bar area of any window to bring up the window options. high-performance, custom text display we use and the fact that it is not. ![]() not accessible to visually impared players. Mudlet will send 'take weapon' to the game. While Mudlet is fully translated and playable in 5 languages, it is infamously. together will extensive support for Lua scripting. Mudlet is multi platform graphical client, which is supporting many interesting features including all standard ones like triggers, aliases, scripts, keys. Best of all, the Lua API is seamlessly integrated in Mudlet and shared by all aliases, triggers, scripts, keybindings, buttons and other Mudlet components. Mudlet Aardwolf GUI ( MAG) is set of enhancements for Mudlet client created specially for Aardwolf mud. ![]() I have played around with this and got something that meant I could, say (using the Oxygen "Emotes" 48px Icons) have a smiling face icon if the button was down or a sad one if it was up or a greyed out plain one if it was disabled and I think it would have been possible to do C++/Lua interface code to both query and control the state from a general lua script but I realise - like xabre has already pointed out - that the same things can already be done (somehow) with Geyser (and presumable Vyzor) labels. Type 'tw' in the command line and press the enter key. This allows Mudlet to leverage the existing community and large ecosystem of existing packages for Lua without the many drawbacks of creating a Mudlet specific scripting language. Enabling/Disabling a button in the editor shows/hides the button in the toolbar and if you set there to be more than one row or column (toolbar orientation dependent as to which that folder/group property applies) the layout is not stable or easy to plan out as it get redrawn every time something changes in the editor and includes at least one dummy button-sized space before the first button lines them up weirdly particularly if the toolbar is not docked. ![]() Do you mean "Alias" or "Button" - I've been looking over the current "Buttons" code and there are one or two things that I think could work better but if you set a button created in the editor (probably has to be in a "group"/"folder" which become a dockable widget Toolbar) to be a "push down" Button you can retrieve the button state IN THE SCRIPT AREA FOR THAT BUTTON ONLY with the getButtonState() lua call which will return 2 if the button is ON and 1 otherwise.Īt present there does not appear to be a way to query the button state otherwise, to change the button state or enable or disable it with Lua code and there is not currently a way to put an icon (picture) on the button, though there are code remnants that suggest it was once possible. ![]()
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